What a nerdfest! I absolutely adored this book’s throwback
to better times. The 1980’s. Ah, what a time for music, movies, cars, tv
programs, and of course, video games. The book is actually set in a dystopian
2040-something era where humans have exploited the Earth to its limits. One of
the only things I did not like about this story, as I really liked it overall,
was the author’s selling point that “we have used all the oil and mined all the
coal and now there’s no energy and the sky is a hazy brown.” No. No no no, you
won’t mine all the coal in the next 40 years. There are hundreds of years of
reserves in this country alone. And it burns pretty damn clean. My old home of
Tucson, Arizona is powered by a giant coal plant that has air around it as
clear as anywhere else in that valley. It’s even cleaner than Phoenix, which
gets some of its power from a nukular (TM George W. Bush) plant. Coal plants
are not quite the smoggy, smokey cloud-factories that are portrayed in
commercials anytime a liberal media blasts a right-wing politician for his
reluctance to crack down on the Earth-raping coal industry. Politics aside, the setup is a bit rough. We are not
working our way out of decent civilisation. We are sort of growing up and
growing out as a race, riding the waves of science and technology and human
understanding. But this takes a hardline approach for outlining the future as a
very dystopian, poverty ridden, overpopulated and almost silly universe; like the
setting of the movie Idiocracy. No
wars, just dumb people getting dumber. Once that is all over, however, the book
is extremely enjoyable.
It starts out with 80's references that we are all pretty
familiar with, and I was almost a bit disappointed that its references would
all be of the popular variety: Highlander, Back to the Future, Sixteen Candles,
Def Lepard, Space Invaders, things that pretty much everyone knows. But that is
only the beginning, as the book moves along I found myself catching less
and less of the references. 80's cartoons, for example; I am only familiar
with the majour ones, like Voltron and Transformers. These are sort of
treated as the "pop-culture" of cartoons and Cline glides past them
and focuses on some pretty obscure shit. Mainly Japanese shows I have never
heard of. It was very enjoyable, however, to test the trivial
understanding of the 80's and try to see how familiar all the
names, shows, characters, and video games (the glorious, 8bit, 2D
videgomes) are to me.
These are enough for me to say it was a book worth my time,
but the story itself – again, once you get passed the "we've mined and
sucked all the resources out and burned them all, oh no!" bit – is truly
fantastic. The antagonistic Sixers and their
mega-corporate organisation conducting attacks and putting the users in
very real danger was exciting. The glimpse of their world and their processing
of employees and indentured servants reeked of the movie THX-1138,
a very enjoyable dystopian sci-fi film that also happens to be George
Lucas's first film.
Above all, a love of classic arcade and 8-bit video games,
the ones that pre-date my childhood but I still happen to be familiar with, is
the very best part of it all. The videogame industry has been in a bit of a
tailspin since a time not long after the Wii came out, giving the impression
that better graphics are not necessarily what everyone wants…people just want a
fun game. And the games of that era were just that. Further clues about the
videogame industry’s struggles comes from how the rise of the mobile device has
been a huge blow to their profits. People do not need to spend USD 300 to 500
for an entertainment system and another USD 40 to 60 for a game when they can
get a little bit of fun here and there on their phone. And what do I play on my
phone? Nintendo, SNES, and arcade games; exactly what Ernest Cline is
celebrating in this one.
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